Monday, March 14, 2022

TextureRename / MeshDeleter | Modify models without 3DsMax minimally

 Hey,


I would like to briefly share 2 tools with you here.


MeshDeleter:

You can use this tool
to delete a mesh from a granny file: Simply download the tool from the attachment here.


Now open your model with Granny Viewer and click on "Mesh List":

If you now want to delete a mesh, you simply have to open the MeshDelete with the path and the MeshID:
Usage: MeshDeleter File.Gr2 MashID


Example:
MeshDeleter.exe "D:\Source\Client\bin\pc\assassin\assassin_5_1.gr2" 0


Now the tool creates a copy of the file with .new at the end in which the mesh is deleted.


TextureRename:


With this tool you can change a texture path of a model:
Simply download the tool from the attachment here.


Now open your model with Granny Viewer and click on "Texture List":

There you will find all textures with complete path. In order to rename a path / name of the texture, TextureRename must be called with PathToGr2 OldTextureWithPath and NewTextureWithPath:


Usage: TextureRename File.Gr2 OldTextureWithPath NewTextureWithPath


Example:
TextureRename.exe "D:\Source\Client\bin\pc\assassin\assassin_5_1.gr2" "D:/ymir work/zone/herakles/herakles.dds" "D:/ymir work/pc/warrior/pvp_01_logo.dds"


Now the tool creates a copy of the file with .new at the end in which the texture is renamed.




Note : Don't be fooled by the preview image, if this is included in the model and you change it directly in the texture, it will not be updated, but it doesn't matter because Metin2 loads it from the path anyway!


VT: https://www.virustotal.com/de/…3f9d/analysis/1491081999/


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